Zenz Li
Zenz Li
Technical Artist
Salt Lake City, United States

About

As a technical artist focusing on rigging and tool development, I am proficient in bipeds, animals, creatures, facial rigging, and dynamics in Maya. I have extensive experiences in building tools using Python, Maya API, and MEL. I have a solid understanding of ShaderLab and HLSL, and I’ve used them to create various shader projects, including BRDF, NPR, volumetric clouds, post-processing, and more.

Skills

3D ModelingRigging3D AnimationMotion CaptureTexturingShadingPython ScriptingMel ScriptingLook Development

Software proficiency

Maya
Maya
3ds Max
3ds Max
3DCoat
3DCoat
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
DDO
DDO
Marmoset Toolbag
Marmoset Toolbag
Redshift
Redshift
Arnold
Arnold
R3DS Wrap
R3DS Wrap
RizomUV
RizomUV
Photoshop
Photoshop
Knald
Knald
Xgen
Xgen
MotionBuilder
MotionBuilder
Houdini
Houdini
Unity
Unity
Unreal Engine
Unreal Engine
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